How Much Money Is Invested Into Smite
Smite's $1 million tournament cap sets an case for esports to follow
In August, the best Dota 2 teams in the world competed for $18,429,613 at The International, a prize puddle greater than every previous International tournament combined. Information technology was the biggest prize pool in esports history. Dorsum in January of 2015, third-place MOBA Smite offered the 6th largest: $2,612,259 at its World Championship. The trend is obviously towards larger events and larger piles of greenbacks, rained down on the crème de la crème of professional person esports players. Information technology makes for great headlines and a hell of a dramatic tournament. But are those massive piles of money actually good for the players or the esports scene at large?
Smite developers Hi-Rez Studios didn't think so, which is why they decided to limit the 2016 World Title to a $1 one thousand thousand prize pool, spreading the rest of the money out across a season of smaller events.
"To exist honest with you, information technology was a modify we were very nervous about," How-do-you-do-Rez President Stew Chisam told me in a contempo interview at the Smite Super Regionals, the terminal major outcome before 2016's Globe Title in January. "To come up out and say, 'hey, my Earth Championship prizing is going down' is something to be nervous about, even though our overall prizing was staying the aforementioned or going up some from twelvemonth-to-year. And so I think what has pleased me the well-nigh about that alter was how very well received it was. I got thank you notes from players. Even, I think, the general audience really understood the reasons we did that and saw very clearly that this was best for the long term wellness of the sport."
Hi-Rez considers the modify a success for Smite, but what nigh the players? They've spent all of 2015's Flavour 2 playing for what's supposedly a wider and shallower prize pool. Do they like the change, too?
"I call up it's really skilful," said Trixtank, who plays the guardian role for EU Team Paradigm. He's been playing Smite since the beta, and was on the winning team of the 2014 Launch Tournament (which had a comparatively meager $218,000 prize puddle).
"If you go to Worlds you obviously don't want it to happen, only I really feel information technology's good anyways, because you go a more stable income," Trixtank said. "If for instance in that location are more Eu tournaments, you become to go to more events. It both helps Smite out—the fact that there are so many tournaments, and so a lot of people are going to get together and lookout man it—it's as well a more stable income, because you get to more tournaments and get more income more consistently."
PainDeViande, the captain for NA team Enemy, was even more positive. "I recall that'south the greatest movement they could've done, ever," he said. "If information technology wasn't for that, a ton of teams wouldn't be able to play. I'm qualified for Worlds and I'thou happy they did that."
Another longtime role player, Cloud9'south JeffHindla, offered a similar opinion. "I don't know exactly where that cap should exist," he said. "I don't know if a million is…what the cap number should be for Worlds, just overall putting more money dorsum into the players, and just all the teams playing throughout the [Smite Pro League] is good, because you spend so much of your time doing this regardless of where your seed is. If you're in the SPL, you're really committed to playing. I think information technology's a positive thing. I think it helps everyone, for the nearly function."
Hi-Rez'due south attempt to spread out the prize money seems well-received by pro players and fans alike, but more prize money would be a good affair, too. JeffHindla'due south comment alludes to the reality that the cap for Worlds could be bigger—$2 1000000, say—and more money could still be pumped into the scene to allow players to earn a living throughout the year. This is perhaps where Smite differs virtually from Dota 2 and League of Legends, backed by Valve's and Riot's deep pockets and communities of millions more players. Hard numbers are difficult to pivot downward, but Smite is on its fashion towards fifteen meg registered accounts, according to Hi-Rez president Chisam, while Dota 2 has more than x million agile players every month, pointing to a dramatically larger total playerbase.
1 team of pro players I talked to, the dominant Epsilon, expressed frustration with the Smite scene's coin being spread thin this year.
"I guess they're belongings back a lot of coin for next twelvemonth or something, simply I found it interesting that the total prize pools for this yr, even with Worlds, I don't recall they even amount to last year'south Worlds," said jungler Adapting. "In all the games that are played, all the LAN tournaments, there'south notwithstanding less money being distributed."
"It'due south so far the worst flavour to play Smite, money-wise," said solo laner Dimi. He added: "Information technology's weird because we think there's less [money] this year, but you don't actually know what'southward going on with the game. You lot have people saying at that place are more concurrent players than e'er, simply you don't actually know what'south happening with viewers or money coming into How-do-you-do-Rez. I think they are crowdfunding for season three right at present. Because the Odyssey is where you go items. You requite money to How-do-you-do-Rez because y'all're buying gems, in the finish. I feel like if they don't have a lot of money in [season three], it might be a sign that Smite is slowly falling downward."
"Then again, it could be the contrary," said team captain iRaffer. "There could be tournaments that haven't even been announced notwithstanding. We're just out of the loop, is the best way to put it. Merely hopefully information technology's growing, you know?"
And so there's not exactly a consensus. But Epsilon's complaints don't point to an inherent problem with the Worlds prize puddle cap—if they don't win Worlds in January, they'd wind up with even less money. Their complaints exercise, nonetheless, highlight how much money it takes to brand pro level play a sustainable living, yr-in and yr-out.
Adapting also suggested that the smaller prize pool could be apropos for viewers at this year'southward World Championship, with the prize dropping from $2.7 million to $one meg. Will information technology look like the game is shrinking? And fifty-fifty if it's not—if flavour three has more players than always before, which volition probable be the example given Smite's imminent launch out of beta in China—will in that location be enough money to go around? My talk with Chisam didn't indicate to a dramatic influx of money for the 2016 flavor.
"I think what yous'll meet us exercise going into next year is continuing [this] strategy," Hi-Rez'south president said. "If y'all're skillful enough to brand the Smite Pro League, you should not have to worry that much near other jobs and other things. Obviously you lot may have to control your expenses based on whether you're winning a lot or losing a lot. I think it'due south every bit important to make winning mean something. But we want to make sure that people can make a living playing Smite and make a career out of it, and that's the way our prize puddle is designed. What I'd like to practise side by side year is have a few more than bigger events over the course of the year, which is something nosotros're looking at very seriously right now."
I recollect the elite of Smite's pro sphere, like Epsilon, may be frustrated by the continued smaller payouts from 2016's tournaments. But for aspiring pro players and the lower seeded teams, Hi-Rez'south approach may mean the difference between livelihood and hobby.
"I spent some time with Justice, who'due south the last-seeded team in Europe, and from their perspective—I was managing and coaching them a little bit—it's huge for them to have more than money," said Lydia Picknell, assistant managing director for Paradigm. "They work only every bit many games equally everybody else, and originally they would become barely anything to support themselves for that. I think spreading it out to everybody is fantastic. I think all the players deserve to exist compensated somehow. Of grade, they won't become the aforementioned equally we practise hither. It sucks for us to not win as much, just it'southward fantastic for the unabridged scene."
And it'due south easy to forget, with prize pools like The International's approaching $20 1000000, that a million dollars is still an awful lot of coin.
"I'thou hoping that moving forward we'll see more of these splits where you go rewarded for being the all-time," said PainDeViande, whose team Enemy came into the Super Regionals every bit underdogs and secured a trip to Worlds by beating out two meliorate-seeded teams. "We're going to play for a million dollars. That'southward worth it, right? That'due south astonishing. But if we didn't quality, we're not screwed completely."
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Source: https://www.pcgamer.com/smites-1-million-tournament-limit-sets-an-example-for-esports-to-follow/
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